Limited Quest Honmaru

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Starting 10/01, this stage will be available to play once per day for a limited period

Event Period: 10/01 12:00 ~ 11/01 03:59

Clearing this quest will earn you your first 3★ copy of Honmaru

For each clear you also receive;

  • Edojou Honmaru Vouchers x10
  • Exchange Points x2500
  • All Rounder Scrolls

This quest is a beginner difficulty quest that any player can enjoy so no need to prepare for this!


First Ever Clear Reward

  • 3★ Edojou Honmaru
  • Jump Orbs x20

Guaranteed Rewards Each Time

  • Edojou Honmaru Character Vouchers x10
  • Exchange Points x2500

Random Chance Rewards

  • All Rounder Scroll (Small) x5
  • All Rounder (Medium) x5
  • All Rounder (Large) x5

Honmaru’s Road to Victory

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Honmaru can be evolved all the way to Victory rarity using character cards:

  • 3 x 3★ Character Card
  • 4 x 4★ Character Card
  • 5 x 5★ Character Card

3★ and 4★ Red Ribbon army soldier will be available from missions to help you evolve Honmaru quicker!


Let’s Trade for Honmaru

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As with normal events, trade in the Character Vouchers you earn for Honmaru in exchange for a 3★ copy of the unit. You can trade 50 Vouchers for one copy!

Grab copies for Overboost to make your Honmaru even stronger!


Event Unit

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Bullied Child who became the Strongest – Honmaru Edojou

from Magical Taruruuto-kun

Type: Strength

Class: All Rounder

Era: 1980s

Ultimate Attack: Area of [God]

Boost this unit’s Damage Dealt to units with the Evil characteristic by a Large amount for 1 turn and inflict 700% damage to the target (Cooldown: 36)

Skill 1: I remember these punches with my body

Inflict 2 hits of 150% damage that ignore defence to the target, if they are Intelligence type, inflict a further 150% that ignores defence damage (Cooldown: 33)

Skill 2: A heart that does not give up

Reduce the Damage Received from Intelligence enemies for all team members by a Large amount for 3 turns and Block damage once for all team members with the Hand to Hand Combat characteristic (Cooldown: 30)

Skill 3: Power of Nature

Boost Recovery effects for all Strength allies for 3 turns (Cooldown: 27)

Passives

  • Boost the Attack of all Strength team members by a Medium amount
  • Boost the Defence of Strength team members by an Extreme amount
  • Boost the Damage Dealt by all team members to enemies with the Evil characteristic by a Medium amount

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